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Otto · Brain, Behavior & Psychology

Blink

by Malcolm Gladwell

Three key ideas

  1. A quick impression is only as good as what the sample contains and whether you can read it.
  2. Quick recognition is more credible with relevant experience, a predictable setting and feedback.
  3. Features that do not answer your question can still sway a judgment.

The five 2-minute lessons

  1. 1.A small sample can hold a pattern
  2. 2.Expertise needs the right conditions
  3. 3.Shiny details, wrong question
  4. 4.Fix the room, not the brain
  5. 5.Let the reaction start the check

From the comic

One arm likes the readable cue. Another has fallen for the designer's hat.

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